News

Spring Grass, Bunny Image Update, and Business Changes! by Kahlem (#1)
01:28pm 03/26/26

Easter Event Thanks for your input on the last community poll that Snow posted! After reading the responses, I've decided to leave the Easter event as is for now. The main reason for wanting to change it up is that the Easter event is really the only event that doesn't have some sort of gating on how many event items you can receive. If you are willing to put in the work/time/etc, you can get many of what are supposed to be rare items. Contrast that to the Phoenix event, where you are limited to 20 dogs. Or the Halloween event, where you are limited to however many users are active enough to trick or treat with. Or Christmas, which is a daily advent calendar. In general, unlimited things are bad for game balance, so I was trying to shore up what, as a game developer, I saw as a weakness. In general, unlimited things like this also encourage people to use bots and scripts, and while I do my best to catch those users and shut them down, the reality is people still do it and sometimes get away with it.

But I know that many of you enjoy this event for what it is, so I'll leave it as is for now, because even though I don't think the unlimited aspect is *good* for game design, I also don't think it is game breaking at this point. And some variety in the feel of events is a good thing as well.

I do still want to tweak the balance of the event though, so the old Easter items offered will be slightly more expensive than last year.

The Easter event is coming up, scheduled to start on March 29th!


spring_grass.png
Bob Hans, Grass Collector? Bob Hans has taken to occasionally collecting tufts of grass that can help dogs clear up an upset stomach from eating things they shouldn't. Not that you'd ever give your dog something like that!

bunny_black.pngcritter_eegew.png
Bunny Art Update In preparation for spring, the old style of bunny critter has gotten an art update, as well as the EEGEW, who is looking more appropriately frazzled than before!

Business Changes Previously Furry Paws was under my LLC, Mythic Multimedia, LLC, but I honestly never really liked that name very much. I've decided, instead, to change the name to CritterBytes LLC, which I am very fond of! In addition, I recently moved states so I've updated the Terms of Service to reflect the state of my new LLC location.
Bot Attack! by Kahlem (#1)
08:49am 03/26/26

FP got hit with another bot attack last night that locked up the server for hours this morning. I had previously had cloudflare disabled because we hadn't needed it for a while and I don't really like how it degrades the user experience (plus they had some outages themselves that made FP inaccessible at least once) so I've re-enabled it again. I'm also tweaking some server settings to hopefully help this not happen again.

Thanks for your patience!
Upcoming Easter Event — Community Feedback Needed! by Snow (#900)
01:34pm 03/20/26

Easter Egg

Easter Egg Collection — Slowdown vs Daily Limits Poll With the Easter Event coming up, we’re looking at a possible change to how egg collecting works and want to hear what everyone thinks, especially if this will be your first time participating.

During the event, eggs are hidden across the site for players to find and collect. Right now, if you already have a large number of eggs hidden, the system slows down how quickly new ones are added. This means letting eggs sit uncollected can make it take longer for more to appear.

We’re considering a different approach. Instead of that slowdown, eggs would continue appearing at a steady rate, but there would be a daily limit on how many you can collect.

Some example limits we’re considering:
• 500 eggs
• 1,000 eggs
• 2,000 eggs

Nothing is finalized yet, we’re just looking for feedback.

Would you prefer the current system with slowdown based on hidden eggs, or a daily limit instead? If you like the idea of a limit, which range feels the most fair?

Make sure to vote in the poll and feel free to share your thoughts. It really helps as we plan the event.

Last day to enter Easter random event contest Don’t miss you chance to have your random event featured during the Easter event — today, March 20th, is the final day for entries. Click here to enter!
Green Dragon Duraplush & FP3 Interact Preview by Kahlem (#1)
09:54pm 03/02/26

duraplush_dragon_green.png

BY DURAPLUSH! The Green Dragon Duraplush is now available for 10 FPP in the FPP Shop, from now until the end of the month. By DURAPLUSH, this item will never wear out and will provide endless play for a favored canine!

FP3 Interact Preview Let's talk about your dog page Interact in FP3. This is probably one of the most commonly used interfaces on FP, because it's how you care for your dogs! So I've been taking a very close look at this to see how I might be able to improve your experience of caring for your dogs, daily.

care-interact.PNG


I don't have much to say about the top 4 buttons. I do have a lot to say about the rest! I've taken care to try to eliminate needless clicks and popups.

Groom FP3 automatically puts the correct item in the "Groom" button slot, assuming you have it equipped in your grooming area. Once you've groomed your dog with one item, the next will automatically be loaded for you. This completely eliminates the need for a modal for this action.

Vaccinate Vaccinations are no longer date based. Instead, they tick down every time the dog ages. In addition, vaccinations can now be administered from the dog's page without having to go find a vet clinic (more on this later, this deserves a news post all on its own).


care-train.PNG


Train Now has a settings window and you can choose which training area to use if you have more than one. Pay attention to the button here that says "Save as Default Settings". Once you choose your settings for a dog and click that button, future clicks of the Train button for that dog will automatically use your default settings. No more dealing with a Train modal every day for every dog, just on setup!


care-compete-simple.PNG


Compete Here's what compete looks like for a newer player, as we don't want to scare them away with all the options! But if you want to fine tune which competitions your dog enters...

care-compete-advanced.PNG


You have a lot of options you didn't have before, including setting a min bias level, choosing which bias stats to enter first, even a checkbox to enter your own competitions first. And notice you have the option to "Save as Default" here as well! This means that once you have your dog set up with the competition settings you want for that dog, you can click the Save button, and from then on a click on the "Compete" interact option will automatically enter your dog using those settings!

care-compete-confirm.PNG


Ever felt a little bamboozled by a chew breaking during care and you not noticing until after you entered competitions? Now a popup warns you if you're about to enter a dog in competitions without them being full condition.


Many of these changes came from suggestion posts from over the years. So what do you think, will these improve the dog care experience for you?
Design a New Easter Random Event by Snow (#900)
08:54am 02/26/26

search icon Hey, what’s that? We’re inviting the community to design a brand new Random Event to be added to this year’s Easter Event rotation.

This is your chance to create something that could appear in-game for everyone during the event.

Design a New Easter Random Event


What to Submit:

Flavor Text
Write the full text that will display when the event triggers.

Image Concept
You may either draw the image yourself (it must be entirely your own original work), or provide a written description of what the image should look like.

Event Effect
Clearly explain what happens when the event triggers. What does the player receive or experience? Is the outcome positive, neutral, or something unexpected?


Sample Random Event
Sample RE


Rules & Notes
• All entries must be FP-appropriate.
• Flavor text should be no more than a few sentences - keep it short and sweet.
• No copyrighted material may be used.
• No AI-generated images are permitted.
• Artwork must be fully your own work.
• If you submit artwork, our site artist may adapt or redraw it to better fit the site’s art style, using your piece as inspiration.
• Please put the word "Egg" in the other section of your form, so we know you read the rules.
• Last day to enter is March 20th, 2026
• Kah has final approval/veto power and reserves the right to modify event details as needed for balance and event fit.


Prize
The winning entry will be added to the Easter Random Event rotation and will receive 7 FPP.

Entry Form
Please click here to enter — this link will take you off-site to a Google form.

Carefully read all info before submitting your form or your entry may be invalid!

We’re looking forward to seeing your creativity.
FP3: Kennel Assistant Preview by Snow (#900)
08:49am 02/20/26

Kennel Assistant Preview Kah shared a few early screenshots of the Kennel Assistant feature with me, and I wanted to give everyone a preview of how it’s shaping up so far.

Kennel Assistant Preview

Detailed view of the current dropdown menu for selecting an assistant:

Kennel Assistant Drop Down Preview

Please remember this is still in development. We’re reading your comments and following the discussions closely, and what you see here may look a bit different by the time FP3 reaches testing. Nothing is fully finalized yet.

If you haven’t already, be sure to read Kah’s full proposal in the previous News post and vote in the poll there.
"Auto" dog care poll results by Kahlem (#1)
01:20pm 02/19/26

Thank you to everyone for the insights you provided by participating in the poll that Snow posted about "auto" dog care.

Just to be clear, Snow and I talk quite a bit, and she was posting the poll at my request! Yes, it's true that in the past I have been very against implementing one click dog care because I felt like the clicking was the gameplay and I was also worried about server strain if everyone suddenly gained access to one click dog care for all their dogs.

However, a few things have changed since then. I've realized that while a lot of clicks are part of the gameplay, it's not what keeps people interested in the game. The interesting part of the game for many people is being strategic about your dogs, your breedings, and your lines. In addition, I realized that one click care didn't have to be "all or nothing" (more on that below).

One of the things that came up repeatedly when I asked "Why do you play FP?" is that FP can be played however you like. As I work on FP3, I am working toward preserving that feeling. Some people enjoy the routine of manually clicking through all their dogs. Whatever changes I make, I will do my best to make sure manual dog care is still rewarding and feels worthwhile. Some people don't have the time for manual dog care, have physical limitations that prevent that type of gameplay, or don't want to spend their time that way, but still want to be able to have some ongoing breeding projects. I want them to be able to enjoy FP too.

To help expand the ways people can enjoy FP, I'm very seriously working toward adding more mini games on FP3. I am looking at adding both a "Walk" feature, where you go through a series of random encounters with your dog to reach the end of a trail. I am also looking at adding "Trick Shows" back! The critter bonding mini game is also getting a revamp. And then on top of that, there will be at least several new "mini games", some more simple and browser based like our current ones, some more complex like Pixel Agility. So even if some of the work of taking care of dogs is made optional, there will be more ways to enjoy spending time on FP than ever before.

That said, it is critical to me to preserve the core competitive gameplay loop as it is now, so don't worry, each one of these things (including walks and trick shows) will be purely optional and will not effect your dog's ability to be competitive in normal dog sports at all. They will, however, provide additional ways for you to spend time with your dogs, earn FPD, UXP/FamP, new items, new achievements, and well, just bragging rights.

It was incredibly helpful to read the feedback in response to the "auto" dog care threads. Hundreds of people cast their votes on both Furry Paws itself and through the Facebook post. Combining both Furry Paws and Facebook responses, there were over 350 votes saying they'd start playing again if a feature like this was added. On Furry Paws, combining the two "yes" votes, 65% voted in favor of the feature.

Now all of this was in response to a general idea of "auto" dog care, but nothing was clearly defined. That was somewhat intentional, and I apologize if it caused needless worry. I really just wanted to hear what everyone had to say, and what ideas people would rally behind or against, without skewing it too much by proposing a plan right off the bat.

So after reading through all the feedback, here is my favorite proposal so far:

Kennel Assistants
Assign one kennel assistant to one kennel structure per day. That assistant will handle feeding, watering, playing, cleaning, and grooming for that kennel, as long as you have supplies. The assigned food and toy will have to be in your inventory to be used, otherwise you will still be charged but the dog will be unfed and unplayed with; you will be responsible for replacing broken chews.

Each assistant will have different costs and different max dogs. For example, "Neighbor Bob" only costs $50 per dog, but will only take care of up to 25 dogs. "High School Student Stacey" costs $100 per dog, but will care for up to 50. And "Pet Sitter Charlie" costs $200 per dog, but will care for up to 100. If you have more dogs in the kennel than the assistant's limits, they will just leave the remaining amount uncared for (I could have them sort by name or dog age or dog id for a predictable result, still deciding).

Since Kennel Assistants are doing the care, you will not receive UXP/FamP for the actions they take care of for you (or easter eggs during that event!) However, you will be responsible for visiting your dogs to train, compete, level, and upgrade equipment on them, so you will receive UXP (where appropriate) for those actions as normal.

This means that if you choose to eschew using an assistant, you will earn more UXP/FamP than someone who uses one, so manual care is still rewarding and worthwhile.

Elite Perk: Upgraded accounts can hire 2 kennel assistants. Each assistant can only be hired once per day. So the max dogs an elite could care for with kennel assistants would be 150.

In choosing this approach, I took a look at some data. The most unlocked dogs a user has right now is 4642 (wow!), but on average, users have 40 dogs unlocked. However, that average gets dragged up a bit by users on the higher end of the spectrum, and if I look at "buckets", most users (about 1200) have between 1 and 10 dogs, the next largest group (about 600) has between 11 and 25 dogs. Only about 100 users have over 200 dogs unlocked.

I think these limits are sensible, and also reasonable as far as not too greatly adding strain to the server. I'm looking into optimizing the assistants to work efficiently for multiple dogs at a time, so that will help as well. The system will likely support having the assistants "job" running in the background, and notifying you once the work is complete.

By designing the kennel assistant limits this way, I hope to improve retention for the more casual player who doesn't really want to spend a lot of time going through dog care every day but wants to keep working on their favorite lines, while keeping the top player score boards competitive. For a new or casual player running a few dogs who is willing to play a quick mini game or take their favorite dog on a walk, they can earn the FPD needed to hire their assistant without too much trouble. On the other hand, the $200/dog for the most capable assistant adds a meaningful (and needed) FPD sink for established players.

This will be a purely optional feature. Choose if you want to use it or not. Play the game your way.

Also keep in mind that I'm planning on having an extensive Beta testing period for FP3 once it gets close to ready, so you can test all of these new things out and give feedback before it affects any of your established dogs!

I also saw some great suggestions on removing tedium, like automatic water/food dispensers, and more helpful indicators for when your dog is ready for a food/collar/leash upgrade. I really like these ideas and am giving them some serious thought!

I have added another poll to this news post, to assess if the community likes the idea of Kennel Assistants that I proposed here. As always, I look forward to reading your thoughts on all of this!

Edit: Each Kennel Assistant will only work on one kennel structure per day, so you can only hire the assistant once. That means a basic account could use kennel assistants to care for a max of 100 dogs, and an upgraded account could hire Charlie for one kennel structure, and Stacey for another, for a max of 150. (not set in stone, just how I'm currently thinking)


-Kah

(PS: I alluded to things like walks, trick shows, and new mini games that all probably deserve posts of their own at some point. I will share more information about them once I get a clearer idea of what they will look like! And I hope to share some more FP3 screenshots soon!)
Tell us what you think about "auto" dog care! by Snow (#900)
10:08am 02/06/26

Community Poll It’s recently become clear just how passionate the community is about this topic — most people either really love the idea or strongly dislike it.

So we want to ask: Would you like to see an “auto” option that handles basic daily dog care (feed, water, groom, clean, play) for FPD?

Please vote in the poll and feel free to share your thoughts in the comments!

FP Socials Our social media is getting a fresh start now that I’ve stepped in as community lead. I’ll be sharing more regular updates, breed spotlights, and community highlights over on our socials.

If you’d like to follow along outside the site, you can find us here:
Facebook: @furrypawsgame
Pinterest: @furrypawsgame


FP Discord Have you joined our discord yet? We host monthly rare item raffles, Dog of the Month competitions, and its a great community resource for knowledge and game help.

Squeaky Pigeon of LOVE
This month we are raffling off a Squeaky Pigeon of LOVE in the discord!
Raffle is completely free to enter, you just have to be a member of the discord and click the "enter" button on the #official-contests channel. One entry per person.
Breeding Locked Dogs Addendum by Kahlem (#1)
10:06pm 02/02/26

choose your own dogs Your dog pages now have an option under "Breed" to "Set as Breeding Female" or "Set as Breeding Male". This causes them to show up as selected on the Breeding Center page. This change allows you to take advantage of breeding your own locked dogs (see last update).
Breeding Tweak by Kahlem (#1)
08:40pm 02/02/26

Bug Fix Male dogs no longer regain "Breedings Available" while locked. This was a bug for an embarrassingly long time. Dogs are not supposed to recover any resources while locked!

Breeding Request Tweak Breeding Requests can now be completed even if one or both of the dogs involved are locked.
Community Lead, Axolotl Critter, Contest Results, and more! by Kahlem (#1)
12:46pm 02/02/26

introducing our new community lead FP3 is a big deal, and I want to set it up for success not just on the development side but on the community side too. I want to make sure that going forward, the community stays engaged and informed even when I'm deep in development (or busy with real life) for long stretches. With that in mind, I've asked Snow (#900) to take on an official Community Lead role.

Many of you already know Snow as the person who has played a key role in running and building up our Discord server and has been a dedicated presence in the community. In her new role, she'll be:

* Posting regular community updates and check-ins here on the site
* Running polls and discussions to gather your input on topics that matter to you
* Keeping our Facebook page active and exploring some new social media options
* Serving as a point of contact for questions and concerns

I'll still be around and will continue posting FP3 updates directly, but Snow will be a more consistent community-facing presence going forward. My goal is to make sure you all feel heard and in the loop, even when I'm buried in code.

Please join me in welcoming Snow to her new role!


AxolotlBlue Axolotl

You axolotl questions... The new Axolotl and Blue Axolotl critters are now available in the FPP Shop for 5 FPP until the end of the month! These critters are at home both in the pool, or in more traditional critter pastures (they come with their own imaginary aquarium!)


Pixel Agility Contest Results Thank you to everyone who entered the contest! There were so many great entries, and every single one of those entries represents a dog that is truly special and deserves to be praised. I enjoyed reading all of your stories and some of them were truly moving, reminding me of my own experiences training Chili!

The dogs who will be represented in Pixel Agility are:

Lily - Boston Terrier (Owned By: :) (#1722857))
Conan - Pembroke Welsh Corgi (Owned By: Bixby (#1680692))
Sapphire - Australian Shepherd (Owned By: Kioo (#462864))
Zebedee - English Springer Spaniel (Owned By: Fern (#1685235))
Ranch - Doberman Pinscher (Owned By: Thranduil's Elk (#1717346))

Alongside Chili (Border Collie), these should give some nice color, size, and shape variety for the game.

All other entries have received 5 FPP as a thank you for sharing your dogs and your stories!


IB Reputations Everyone who has an image that is currently in the Image Bank has been given the "Image Bank Contributor" reputation (if they didn't have it already)!

Attic Cleanup Your attics should no longer be full of blank item entries that accumulate over time.

Inventory Sorting Thank you for answering the poll about Inventory sorting! I am very glad I asked. I added some small links underneath the "Filter" input that allow you to toggle Sort By Name and Group By Type options. Your browser will remember your most recent setting for these.

Forum Auto-delete The Suggestions and Breed Suggestions board topics have been excluded from auto-deletion. A lot of great ideas have sadly been lost to this over the past few years, but at least those remaining will be protected!
Grooming Image Updates, Image Bank Rater Rep, and more! by Kahlem (#1)
12:20pm 01/27/26

New Grooming Item Images All grooming tools have received a rework, thanks to Snow! Check out the updated artwork for your favorite brushes and combs:


Blue Bristle Brush Green Bristle Brush Red Bristle Brush Yellow Bristle Brush

Blue Slicker Brush Green Slicker Brush Red Slicker Brush Yellow Slicker Brush

Blue Comb Green Comb Red Comb Yellow Comb

Blue Dematting Comb Green Dematting Comb Red Dematting Comb Yellow Dematting Comb

Shampoo

Image Bank Raters Users who helped rate images in the Image Bank now have a shiny new reputation badge on their profile.


Bug Fixes Fixed an issue where fully groomed dogs could still appear dirty in certain situations. Your fully groomed pups will now look their best!

Empty Containers and Chests now show as having unlimited uses, which really makes more sense for what they are.


Inventory Item Order Lastly, I have a poll for you. I almost added this without asking, but it's arguably a large change to your inventory, so I thought I'd get votes first. Should the inventory be changed to show items in alphabetical order?

Why do you play FP? by Kahlem (#1)
02:49pm 01/25/26

Working on FP3 has made me want to know more about why you play FP.

What is it about it that attracts you to the game and that keeps you coming back?

How would you describe FP to a friend who's never played?

What's the moment you got hooked?

What makes FP different from other pet sims?

Your words might help me figure out how to introduce FP to new players, and also guide some of my decisions about FP3. Thank you!

Edited 1/27/26: All of your responses have been incredibly helpful in allowing me to identify the strengths (and even some weaknesses!) of FP. I'm going to do my best to preserve all the things you love about FP in FP3 and will use your feedback to establish some "guiding principles" for myself to guide development. Feel free to keep feedback coming, I'll check back from time to time. Thank you!
FP3 Preview: Kennels! by Kahlem (#1)
05:55pm 01/19/26

It's been a few weeks since the last FP3 update, but I have been working! Here's another sneak peek...

Kennel Preview Your kennel page should look very familiar here! However, there are a whole lot of added features, including a very flexible search field that lets you filter by breed, age, level, gender, as well as by keywords, columns which support multi-sort, and bulk retire. There are some minor quality of life tweaks visible here, like showing how many dogs are in each property, how many dogs are in each kennel, and being able to minimize the kennel map if desired. Also, your non-kennel, non-litter structures are neatly grouped under an "Other" dropdown.

kennel-view.png

I've also completely reworked how your kennel is customized. Clicking on a structure (like a kennel or meadow) will cause a little settings cog to appear in the corner of of the structure image, and you can click that to open up the modify pane.

kennel-modify.png

From this pane (which has been designed to work well on mobile as well!) you can choose which customizations you want for your kennel (along with previews!), you can move the structure to a different slot (even cross-property!), or the structure can be renamed/upgraded/deleted.

I really like moving this functionality onto the main kennel view page because it's here that you usually realize you want to change something about one of your structures, so instead of having to click to the manage page and re-find that structure, you can just change whatever you want to in place, and see it update immediately.

I'll have more to share soon!
Privacy Policy Update by Kahlem (#1)
01:27pm 01/15/26

Our Privacy Policy has Changed! Just trying to keep up with the times and have a more "proper" privacy policy. Nothing has changed about how FP operates regarding privacy, this just more information now! You can review it here: Privacy Policy
Any Agility dogs here? by Kahlem (#1)
07:28pm 01/04/26

In my "Spare Time" So FP3 is taking up every spare moment I have during the week, but to keep myself sane and help avoid burnout, I've been letting myself work on little fun projects on the weekend. One of these has morphed into something more than I meant it to be, but I'm loving it.

Pixel Agility Title Screen

The project is an app called Pixel Agility. It will be available in the app store for Android and iOS once finished. While it won't be available on FP until FP3 is launched, you'll be able to link your account to it and earn rewards daily in FP for playing on the app. It will be almost like an off-site minigame for FP until FP3 launches.

Pixel Agility features Chili, who you adopt and train in agility, and progress through harder and harder titles. You'll earn coins to adopt more dogs to train.

I could just randomly choose some popular agility dog breeds, but I thought it might be fun to invite the players here to post a photo of a dog they have trained in agility (current or past, either way, but it should be your dog, not someone else's!) and tell their story and what made them special to you. Bonus points if they were adopted from a shelter/rescue, but they don't have to have been.

To enter, reply to this news post. To qualify, your entry must contain:
1. A photo of the dog
2. The dog's name, breed if known, where you got them (generic is fine, don't need specific details), how old they were when you brought them home
3. Some details about their agility training, if you competed, if they liked it or any funny quirks about how they performed, etc!
4. (Optional) Any fond memories of them, their personality, things that made you laugh, or interesting anecdotes.

The deadline to submit is: January 18, 2026

Number of Winners: 3-5
Winners will receive: Plushie Chili, A-frame (a completely useless but nostalgic item from FP Beta), and 60 FPP

I'll specifically be looking for a tiny dog, a large dog, and maybe another medium sized breed, and looking for entries that I think would translate well into a little pixel version!

I am doing all the art for this myself, so don't expect anything amazing.

By posting, you grant Mythic Multimedia, LLC (Furry Paws' parent LLC) a perpetual, royalty-free license to create and use pixel art inspired by your dog in Pixel Agility and related promotional materials, including using the dog's name and incorporating details from your story. You confirm you own the photo or have permission to share it.

Looking forward to reading your stories!


Edited to add: Your dog doesn't have to have actually competed in agility, just trained some! Chili and I never competed, but we had a lot of fun going to classes and practicing together.

Edited to add on 1/19/26: Entries are now closed. I will spend the next week or so reviewing the entries. Thank you everyone!
Minor Tweaks & Snow Leopard Duraplush! by Kahlem (#1)
04:53pm 01/02/26

Tag URLs are back Upgraded accounts now have the option to choose if they want to specify a url for their tag or upload it to the site. Tag uploads have been improved as well by adding cache busting -- which means they should load properly now when you change them instead of appearing to be the old image.

Lots of Little Things In the overview, litters no longer count as not complete if you only picked one pup and could have picked more. An "All" filter has been added to the Inventory. The Renew listings button has been moved to the top of the Your Listings page. And Forum rules are once again shown prominently on the main forum page.

Edited to add: The site will warn you before you navigate away by clicking a link on the forums, user pages, or other user supplied content that you are leaving the site. Also, litter pups can now be aptitude tested at 0 days, to help avoid issues with people forgetting to pick pups because they were waiting for the aptitude test before they made their selections.

duraplush_snow_leopard.jpg

By Duraplush! The Snow Leopard Duraplush is now available in the FPP shop until the end of January for 8 FPP! Duraplushes can be assigned to one dog, never run out of uses, and increase happiness by up to 50 each time used. By DURAPLUSH!
One last chance! by Kahlem (#1)
02:11pm 01/01/26

As previously announced, Elite account upgrade prices are increasing to 7 FPP for a month and 60 FPP for a year. I will be putting this change into place tomorrow, so today is your last chance to get an Elite upgrade for the discounted prices at the FPP Shop!

Thanks to everyone being understanding about the increase in prices. With the increased development I've been doing, and with some of the very major changes I have in the works that are keeping our main site artist very busy, you are all helping fund what I hope will be a wonderful continued future for Furry Paws.

Happy New Year Furry Paws! Exciting times ahead for us in 2026!
FP3 Preview - Inventory Stacks, Play, Assignment Previews by Kahlem (#1)
08:42pm 12/26/25

Here's a preview of how the inventory and item pages are shaping up on FP3!

Inventory Stacks In FP3, your item stacks are all consolidated in your inventory. So even if you have a bunch of items with different uses, they all stack together.

item-inventory.png

Want to use a specific stack? In FP3, that's handled from the item page itself, with a nice little item instance selector. Look on the left of this page here and you'll see buttons to select which stack you are interacting with:

item-stacks.png


Improved Play Playing from the item page is better than ever in FP3! Clicking the "Play" button shows a little inline result. If you're in a hurry, you can rapidly click Play and queue multiple dogs to play one right after another. In addition, the dog list is more usable than ever with its interactive filtering options, and smart context aware sorting that lists dogs of matching personality and that need play before the others!

item-play.png

In FP3, I'm taking the approach of paginating dogs based on what kennels they are in. On our current version of FP, some people with ten thousand dogs or more can have trouble loading pages and sometimes strain the server, so adding pagination will help everyone out! Basically this means that you choose which kennel you want to see dogs from in the dog list. If you look at the screenshot above, you can see the Kennel dropdown near the top of the page. The site will remember what kennel you were interacting with most recently on your device, so as you navigate from page to page or item to item, you won't have to keep re-selecting the same kennel.


Mass Assign I've been implementing a lot of popular suggestions from over the years as I work through each page. One of those suggestions is being able to mass assign items to dogs with checkboxes. There are also buttons that allow you to select all, or select unassigned! You can even filter a dog based on some text, then click select all to select the dogs that match that filter. This should save you a lot of time when starting up a new line of dogs!

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You can also see if the dog has an item assigned already, and, like the play page, dogs that are a good fit for the toy are listed first!


Shopping Cart Concerns I saw some concerns about the last fp3 preview regarding the shopping cart. And yes, there are some design considerations that will need to be addressed regarding shop restocking, price changes, and quantities. And while I haven't addressed everything there yet, I am very aware that it will need to be done and am planning on it! I do appreciate the constructive critiques as it did make me consider a few things I hadn't thought of, so for those of you who posted your thoughts, thank you for that.


These screenshots are such a tiny window into all the work that is being done! You might be interested to know that once FP3 is much closer to done (maybe in a year or so if all goes according to plan) I plan to open it up to testing to any current FP member. You'll be able to try all these changes out for yourself and give feedback after getting to experience it personally. Together, we can make sure there is nothing in FP3 that will be a major pain point prior to launching it for real, or at least as much as is possible! This includes things like screenreader accessibility and mobile device compatibility.
FP3 Preview: Shopping Cart! by Kahlem (#1)
10:10pm 12/19/25

shop-checkout-preview.png

Shopping Cart Preview Here is a preview of the shopping cart on FP3! Look how nice it is! You can load up your cart in multiple shops. If you accidentally click out of the shops, that's ok, as soon as you come back your cart will be back as well and it will remember your choices. This lets you add a bunch of stuff in to see how much it might cost to get a matching set of items for your pup. In this example, I was selecting all the green things!

But sometimes you just want to buy something real quick, so that is what the green "Buy" button is underneath the items. The cart icon will add it to your cart instead.

You can see the side menu there, which is collapsible if you'd like to get it out of your way to see more items at once!

Just one of the many ways that FP3 is going to make FP better than ever before!

I will try to have another preview for you next week. Maybe the Item page, with the new mass assign feature?


Tag URLs? From the last update, restricting you to not be able to specify your own URL to your tags has been met with mixed reception. The reason for that change was to make sure that if you had a tag on FP, people could see it without any problems no matter where they are from, since some image hosting sites are blocked by different countries and it can be difficult to even realize that when you're setting your tag URL. But by doing so, those of you using "rotating tags" lost the ability to do that. So what do you think? I'd like to get a better idea of where the majority are at with this. Thanks!

Edited to add: I'm wondering how many of you think I should give the option to either upload your tag or provide a tag URL? Or is it better to leave it as now to avoid viewing issues?

Game Time

07:10pm on Mar 26

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