News
Community Poll - Tell us what items you want to see by Snow (#900) 12:25pm 04/24/26
Community Poll Kah is working on some upcoming items, and we’d really like your input on where to focus next.
Let us know! Cast your vote using the poll attached to this post, and if you’ve got a specific idea in mind, feel free to share it in the comments. We do check the suggestions board too, so if you’ve already posted it there, it’s probably already on our radar.
In FP3, I'm giving a lot of careful thought into addressing the pain points that make the site difficult to return to. One of the things that keeps coming up is how painful it is when you're not able to log on before midnight for whatever reason: RL problems, internet issues, or you just forget. Your dogs miss important time that feels like lost potential. For more casual players who only log on every once in a while and who don't pay attention to locking as much, it means their favorite dog auto-retires way before they're ready to say goodbye. It might seem small, but for a lot of people, that's the sort of thing that can make a game feel hard to come back to.
So here's the idea:
user directed rollover. This means that when FP game time hits midnight, your dogs/litters don't automatically age. Instead, you gain access to the rollover page. On this page, you can preview things like:
* Care progress for dogs/litters in a quick progressbar style view to make sure you didn't miss anyone's care for the day
* Puppies about to wean (with warnings if you haven't picked a keeper yet)
* Reserved pups that cannot be weaned (typically due to the recipient not having enough kennel space) which would cause the litter to be auto-locked
* Dogs about to auto-retire
Before rolling over, you can still navigate the site as normal, so you can correct anything that you see that's amiss. Forgot to pick a pup? You can go do so. Missed a training session on a dog or had some energy left over? Easy to fix before rolling over.
When you do click the Rollover button, here's what happens:
* You receive your daily salary
* Your games reset so you can earn more money
* Active dogs age and restore energy
* Active litters age and restore actions
* Locked dogs and litters do not age
* You become eligible for the score boards and your dogs for awards
You can only roll over one time per day (with "day" being defined by FP's game time, which is EST).
Midnight FP time is still when competitions run, dog titles update, new competitions get created, score boards and hall of fame update, and breed stats update.
So if life gets busy and you don't log in for a week? Your dogs haven't aged a day. No more coming back to dirty, hungry dogs. No more racing the midnight clock to lock before you go to bed. No more losing a champion because you were in the hospital or traveling or just forgot.
Yes, we have the locking feature, and it is a great tool that lets you strategically choose when to focus on specific dogs or pressing pause when RL takes you away. But many of us are just... busy. I know for me personally, sometimes I log in to care for my dogs and only
then realize I've missed a day. Maybe I'm just absent minded but I'm willing to bet I'm not the only one.
What does this actually change? Not much. FP is already very well set up for this. The locking feature means a lot of the challenges with having a user directed rollover are already solved. This is just an additional quality-of-life feature that I think a lot of people are going to end up loving.
And hopefully, it will make FP3 feel much easier to come back to after time away, a game you can always jump right back into from where you left off, where your dogs are always waiting for your return.
Feel free to post your thoughts! Your concerns and opinions are very helpful to me as I work on making FP3 the best it can be.
Focus Tracking Competitor 3 players have a new perk: they automatically track focused and unfocused days on their dogs! In addition, if you have Competitor 3, you can create "Focus Tracking Pamphlets" that other players can use to track the focus on a particular dog they are interested in. And finally, a "Definitive Focus Tracking Guide" can be purchased in the
FPP Shop for 30 FPP, which automatically tracks focused and unfocused days for all dogs on your account while it is in your inventory.
In addition, the game will let you know during a dog's training session for the day if they are feeling particularly focused or unfocused.
Also, upon retirement, dogs now keep their XPM information, as well as their focus tracking information!
Note that these changes are not retroactive. And if you ever are tracking a dog, then untrack them for some reason (ie, if you were a competitor 3 and then sell them to someone else without tracking) the data may become stale (unless that player starts tracking them).
There is a little quirk though, because if a Focus Tracking Pamphlet was used on a dog, their focus tracking will stay enabled no matter what account they move to.
I hope this is a welcome change for many of you who have been buried in spreadsheets trying to keep track of your dogs' performance! Unless you like your spreadsheets, in which case, please carry on!
New Fox The Blonde Fox Critter is now available in the
FPP Shop for 5 FPP until the end of the month!
Oh no! These bunnies have gotten out of control! They are absolutely TAKING OVER! And what happened to all of your dogs? Why are they all bunnies?
And to make things worse, they are just leaving eggs everywhere. I did a little work to gather up most of the eggs in one place. If for some reason you want some,
go here and use the code BUNNYHOARD (Edit: Expires at end of day 4/11)!
I'll be working hard to get the site back to normal. Wish me luck! And happy April Fools!
-Kah
(PS: Send cookies!)
We got hit with another DOS (Denial of Service) attack today. The attack occurred because it was bypassing cloudflare by hitting our server IP directly. So to mitigate this, I've blocked all requests that try to go to the IP directly, and am only allowing requests that go through furry-paws.com, and thus Cloudflare. This should help immensely with avoiding this type of attack in the future!
In addition, I spent some time optimizing the Next/Previous dog links on the dog and retired dog pages to help reduce the strain on the server. I did my best to preserve original functionality there but if there is a glaring difference to how it worked before that's frustrating for you let me know and I can see if there's an easy way to make it do the same thing again. But the changes I made will make those links
much less strenuous on the server than they were previously, so they were very much worth it!
Thanks for your patience and for still playing Furry Paws even though we occasionally deal with issues like these!
-Kah
(PS: send cookies)
Edit (2:23pm game time): Advanced Competition Entry form bug fixed!
Hi everyone,
I've been working to try to address the site lag that's been occurring every morning since the Easter event started. I need to restart some services so there will be a (hopefully brief) downtime here shortly.
Edit (11:14pm game time): Done!
Easter Random Event Contest Winner First of all, thank you to everyone who took the time to submit a Random Event idea. There were so many great entries, it honestly wasn’t easy to choose just one.
The winner of the 2026 Easter Random Event Contest is...
Cherry (#1685235)
Let's congratulate her with some
cookies!
"You investigate and find...
Out of the corner of your eye, you spot a flash of movement. Maggie whines and takes a step back, a slightly confused look on his face as a foul smell hits his nose. He crouches on the ground, then yelps as a GIANT EEGEW leaps out from behind a bush!!! The strange animal glares at you for a moment, ears wiggling wildly. Then, with an unearthly squeal, it lopes away at an impressive pace, Maggie watching with a mixture of shock and amazement.
Congratulations! Maggie has gained 2 points in charisma!"
Let us know if you manage to spot this new RE out in the wild during your egg hunt endeavors!
Happy Easter Furry Paws! For the next two weeks, eggs will be hidden around the site. Collect as many as you can to gather eggs which can be exchanged for exclusive rewards! There are multiple lovely new items to collect, including this charming babydoll lamb critter, the Spring Barn Background, White Lily Foreground, White Lily Seeds kennel customization, and the Sprig of Asparagus booster!
In addition, if you are dedicated enough to collect 2,500 eggs, you can receive the new pastel EEGEW!
Click Here for more event details and the rewards page.
I hope you enjoy hunting for eggs and celebrating the onset of spring with us here on Furry Paws!
Spring Grass, Bunny Image Update, and Business Changes! by Kahlem (#1) 01:28pm 03/26/26
Easter Event Thanks for your input on the last community poll that Snow posted! After reading the responses, I've decided to leave the Easter event as is for now. The main reason for wanting to change it up is that the Easter event is really the only event that doesn't have some sort of gating on how many event items you can receive. If you are willing to put in the work/time/etc, you can get many of what are supposed to be rare items. Contrast that to the Phoenix event, where you are limited to 20 dogs. Or the Halloween event, where you are limited to however many users are active enough to trick or treat with. Or Christmas, which is a daily advent calendar. In general, unlimited things are bad for game balance, so I was trying to shore up what, as a game developer, I saw as a weakness. In general, unlimited things like this also encourage people to use bots and scripts, and while I do my best to catch those users and shut them down, the reality is people still do it and sometimes get away with it.
But I know that many of you enjoy this event for what it is, so I'll leave it as is for now, because even though I don't think the unlimited aspect is *good* for game design, I also don't think it is game breaking at this point. And some variety in the feel of events is a good thing as well.
I do still want to tweak the balance of the event though, so the old Easter items offered will be slightly more expensive than last year.
The Easter event is coming up, scheduled to start on March 29th!
Bob Hans, Grass Collector? Bob Hans has taken to occasionally collecting tufts of grass that can help dogs clear up an upset stomach from eating things they shouldn't. Not that you'd ever give your dog something like that!
Bunny Art Update In preparation for spring, the old style of bunny critter has gotten an art update, as well as the EEGEW, who is looking more appropriately frazzled than before!
Business Changes Previously Furry Paws was under my LLC, Mythic Multimedia, LLC, but I honestly never really liked that name very much. I've decided, instead, to change the name to CritterBytes LLC, which I am very fond of! In addition, I recently moved states so I've updated the
Terms of Service to reflect the state of my new LLC location.
FP got hit with another bot attack last night that locked up the server for hours this morning. I had previously had cloudflare disabled because we hadn't needed it for a while and I don't really like how it degrades the user experience (plus they had some outages themselves that made FP inaccessible at least once) so I've re-enabled it again. I'm also tweaking some server settings to hopefully help this not happen again.
Thanks for your patience!
Upcoming Easter Event — Community Feedback Needed! by Snow (#900) 01:34pm 03/20/26
Easter Egg Collection — Slowdown vs Daily Limits Poll With the Easter Event coming up, we’re looking at a possible change to how egg collecting works and want to hear what everyone thinks, especially if this will be your first time participating.
During the event, eggs are hidden across the site for players to find and collect. Right now, if you already have a large number of eggs hidden, the system slows down how quickly new ones are added. This means letting eggs sit uncollected can make it take longer for more to appear.
We’re considering a different approach. Instead of that slowdown, eggs would continue appearing at a steady rate, but there would be a daily limit on how many you can collect.
Some example limits we’re considering:
• 500 eggs
• 1,000 eggs
• 2,000 eggs
Nothing is finalized yet, we’re just looking for feedback.
Would you prefer the current system with slowdown based on hidden eggs, or a daily limit instead? If you like the idea of a limit, which range feels the most fair?
Make sure to vote in the poll and feel free to share your thoughts. It really helps as we plan the event.
Last day to enter Easter random event contest Don’t miss you chance to have your random event featured during the Easter event — today,
March 20th, is the final day for entries.
Click here to enter!Green Dragon Duraplush & FP3 Interact Preview by Kahlem (#1) 09:54pm 03/02/26
BY DURAPLUSH! The Green Dragon Duraplush is now available for 10 FPP in the
FPP Shop, from now until the end of the month. By DURAPLUSH, this item will never wear out and will provide endless play for a favored canine!
FP3 Interact Preview Let's talk about your dog page Interact in FP3. This is probably one of
the most commonly used interfaces on FP, because it's how you care for your dogs! So I've been taking a very close look at this to see how I might be able to improve your experience of caring for your dogs, daily.
I don't have much to say about the top 4 buttons. I do have a lot to say about the rest! I've taken care to try to eliminate needless clicks and popups.
Groom FP3 automatically puts the correct item in the "Groom" button slot, assuming you have it equipped in your grooming area. Once you've groomed your dog with one item, the next will automatically be loaded for you. This completely eliminates the need for a modal for this action.
Vaccinate Vaccinations are no longer date based. Instead, they tick down every time the dog ages. In addition, vaccinations can now be administered from the dog's page without having to go find a vet clinic (more on this later, this deserves a news post all on its own).
Train Now has a settings window and you can choose which training area to use if you have more than one. Pay attention to the button here that says "Save as Default Settings". Once you choose your settings for a dog and click that button, future clicks of the Train button for that dog will automatically use your default settings. No more dealing with a Train modal every day for every dog, just on setup!
Compete Here's what compete looks like for a newer player, as we don't want to scare them away with all the options! But if you want to fine tune which competitions your dog enters...
You have a lot of options you didn't have before, including setting a min bias level, choosing which bias stats to enter first, even a checkbox to enter your own competitions first. And notice you have the option to "Save as Default" here as well! This means that once you have your dog set up with the competition settings you want for that dog, you can click the Save button, and from then on a click on the "Compete" interact option will automatically enter your dog using those settings!
Ever felt a little bamboozled by a chew breaking during care and you not noticing until after you entered competitions? Now a popup warns you if you're about to enter a dog in competitions without them being full condition.
Many of these changes came from suggestion posts from over the years. So what do you think, will these improve the dog care experience for you?
Hey, what’s that? We’re inviting the community to design a brand new Random Event to be added to this year’s Easter Event rotation.
This is your chance to create something that could appear in-game for everyone during the event.
Design a New Easter Random Event
What to Submit:
Flavor Text
Write the full text that will display when the event triggers.
Image Concept
You may either draw the image yourself (it must be entirely your own original work), or provide a written description of what the image should look like.
Event Effect
Clearly explain what happens when the event triggers. What does the player receive or experience? Is the outcome positive, neutral, or something unexpected?
Sample Random Event

Rules & Notes
• All entries must be FP-appropriate.
• Flavor text should be no more than a few sentences - keep it short and sweet.
• No copyrighted material may be used.
• No AI-generated images are permitted.
• Artwork must be fully your own work.
• If you submit artwork, our site artist may adapt or redraw it to better fit the site’s art style, using your piece as inspiration.
• Please put the word "Egg" in the other section of your form, so we know you read the rules.
• Last day to enter is
March 20th, 2026
• Kah has final approval/veto power and reserves the right to modify event details as needed for balance and event fit.
Prize
The winning entry will be added to the Easter Random Event rotation and will receive
7 FPP.
Entry Form
Please
click here to enter — this link will take you off-site to a Google form.
Carefully read all info before submitting your form or your entry may be invalid!
We’re looking forward to seeing your creativity.
Kennel Assistant Preview Kah shared a few early screenshots of the Kennel Assistant feature with me, and I wanted to give everyone a preview of how it’s shaping up so far.
Detailed view of the current dropdown menu for selecting an assistant:
Please remember this is still in development. We’re reading your comments and following the discussions closely, and what you see here may look a bit different by the time FP3 reaches testing. Nothing is fully finalized yet.
If you haven’t already, be sure to read Kah’s full proposal in the previous News post and vote in the poll there.
Thank you to everyone for the insights you provided by participating in the
poll that Snow posted about "auto" dog care.
Just to be clear, Snow and I talk quite a bit, and she was posting the poll at my request! Yes, it's true that in the past I have been very against implementing one click dog care because I felt like the clicking was the gameplay and I was also worried about server strain if everyone suddenly gained access to one click dog care for all their dogs.
However, a few things have changed since then. I've realized that while a lot of clicks are part of the gameplay, it's not what keeps people interested in the game. The interesting part of the game for many people is being strategic about your dogs, your breedings, and your lines. In addition, I realized that one click care didn't have to be "all or nothing" (more on that below).
One of the things that came up repeatedly when I asked "
Why do you play FP?" is that FP can be played however you like. As I work on FP3, I am working toward preserving that feeling. Some people enjoy the routine of manually clicking through all their dogs. Whatever changes I make, I will do my best to make sure manual dog care is still rewarding and feels worthwhile. Some people don't have the time for manual dog care, have physical limitations that prevent that type of gameplay, or don't want to spend their time that way, but still want to be able to have some ongoing breeding projects. I want them to be able to enjoy FP too.
To help expand the ways people can enjoy FP, I'm very seriously working toward adding more mini games on FP3. I am looking at adding both a "Walk" feature, where you go through a series of random encounters with your dog to reach the end of a trail. I am also looking at adding "Trick Shows" back! The critter bonding mini game is also getting a revamp. And then on top of that, there will be at least several new "mini games", some more simple and browser based like our current ones, some more complex like Pixel Agility. So even if some of the work of taking care of dogs is made optional, there will be more ways to enjoy spending time on FP than ever before.
That said, it is critical to me to preserve the core competitive gameplay loop as it is now, so don't worry, each one of these things (including walks and trick shows) will be purely optional and will not effect your dog's ability to be competitive in normal dog sports at all. They will, however, provide additional ways for you to spend time with your dogs, earn FPD, UXP/FamP, new items, new achievements, and well, just bragging rights.
It was incredibly helpful to read the feedback in response to the "auto" dog care threads. Hundreds of people cast their votes on both Furry Paws itself and through the Facebook post. Combining both Furry Paws and Facebook responses, there were over
350 votes saying they'd start playing again if a feature like this was added. On Furry Paws, combining the two "yes" votes, 65% voted in favor of the feature.
Now all of this was in response to a general idea of "auto" dog care, but nothing was clearly defined. That was somewhat intentional, and I apologize if it caused needless worry. I really just wanted to hear what everyone had to say, and what ideas people would rally behind or against, without skewing it too much by proposing a plan right off the bat.
So after reading through all the feedback, here is my favorite proposal so far:
Kennel Assistants
Assign one kennel assistant to one kennel
structure per day. That assistant will handle feeding, watering, playing, cleaning, and grooming for that kennel, as long as you have supplies. The assigned food and toy will have to be in your inventory to be used, otherwise you will still be charged but the dog will be unfed and unplayed with; you will be responsible for replacing broken chews.
Each assistant will have different costs and different max dogs. For example, "Neighbor Bob" only costs $50 per dog, but will only take care of up to 25 dogs. "High School Student Stacey" costs $100 per dog, but will care for up to 50. And "Pet Sitter Charlie" costs $200 per dog, but will care for up to 100. If you have more dogs in the kennel than the assistant's limits, they will just leave the remaining amount uncared for (I could have them sort by name or dog age or dog id for a predictable result, still deciding).
Since Kennel Assistants are doing the care, you will not receive UXP/FamP for the actions they take care of for you (or easter eggs during that event!) However, you will be responsible for visiting your dogs to train, compete, level, and upgrade equipment on them, so you will receive UXP (where appropriate) for those actions as normal.
This means that if you choose to eschew using an assistant, you will earn more UXP/FamP than someone who uses one, so manual care is still rewarding and worthwhile.
Elite Perk: Upgraded accounts can hire 2 kennel assistants.
Each assistant can only be hired once per day. So the max dogs an elite could care for with kennel assistants would be 150.
In choosing this approach, I took a look at some data. The most unlocked dogs a user has right now is 4642 (wow!), but on average, users have 40 dogs unlocked. However, that average gets dragged up a bit by users on the higher end of the spectrum, and if I look at "buckets", most users (about 1200) have between 1 and 10 dogs, the next largest group (about 600) has between 11 and 25 dogs. Only about 100 users have over 200 dogs unlocked.
I think these limits are sensible, and also reasonable as far as not too greatly adding strain to the server. I'm looking into optimizing the assistants to work efficiently for multiple dogs at a time, so that will help as well. The system will likely support having the assistants "job" running in the background, and notifying you once the work is complete.
By designing the kennel assistant limits this way, I hope to improve retention for the more casual player who doesn't really want to spend a lot of time going through dog care every day but wants to keep working on their favorite lines, while keeping the top player score boards competitive. For a new or casual player running a few dogs who is willing to play a quick mini game or take their favorite dog on a walk, they can earn the FPD needed to hire their assistant without too much trouble. On the other hand, the $200/dog for the most capable assistant adds a meaningful (and needed) FPD sink for established players.
This will be a purely optional feature. Choose if you want to use it or not. Play the game your way.
Also keep in mind that I'm planning on having an extensive Beta testing period for FP3 once it gets close to ready, so you can test all of these new things out and give feedback before it affects any of your established dogs!
I also saw some great suggestions on removing tedium, like automatic water/food dispensers, and more helpful indicators for when your dog is ready for a food/collar/leash upgrade. I really like these ideas and am giving them some serious thought!
I have added another poll to this news post, to assess if the community likes the idea of Kennel Assistants that I proposed here. As always, I look forward to reading your thoughts on all of this!
Edit: Each Kennel Assistant will only work on one kennel
structure per day, so you can only hire the assistant once. That means a basic account could use kennel assistants to care for a max of 100 dogs, and an upgraded account could hire Charlie for one kennel structure, and Stacey for another, for a max of 150. (not set in stone, just how I'm currently thinking)
-Kah
(PS: I alluded to things like walks, trick shows, and new mini games that all probably deserve posts of their own at some point. I will share more information about them once I get a clearer idea of what they will look like! And I hope to share some more FP3 screenshots soon!)
Tell us what you think about "auto" dog care! by Snow (#900) 10:08am 02/06/26
Community Poll It’s recently become clear just how passionate the community is about this topic — most people either really love the idea or strongly dislike it.
So we want to ask:
Would you like to see an “auto” option that handles basic daily dog care (feed, water, groom, clean, play)
for FPD?
Please vote in the poll and feel free to share your thoughts in the comments!
FP Socials Our social media is getting a fresh start now that I’ve stepped in as community lead. I’ll be sharing more regular updates, breed spotlights, and community highlights over on our socials.
FP Discord Have you joined our discord yet? We host monthly rare item raffles, Dog of the Month competitions, and its a great community resource for knowledge and game help.

This month we are raffling off a
Squeaky Pigeon of LOVE in the discord!
Raffle is completely free to enter, you just have to be a member of the discord and click the "enter" button on the #official-contests channel. One entry per person.
choose your own dogs Your dog pages now have an option under "Breed" to "Set as Breeding Female" or "Set as Breeding Male". This causes them to show up as selected on the Breeding Center page. This change allows you to take advantage of breeding your own locked dogs (see last update).
Bug Fix Male dogs no longer regain "Breedings Available" while locked. This was a bug for an embarrassingly long time. Dogs are not supposed to recover any resources while locked!
Breeding Request Tweak Breeding Requests can now be completed even if one or both of the dogs involved are locked.
Community Lead, Axolotl Critter, Contest Results, and more! by Kahlem (#1) 12:46pm 02/02/26
introducing our new community lead FP3 is a big deal, and I want to set it up for success not just on the development side but on the community side too. I want to make sure that going forward, the community stays engaged and informed even when I'm deep in development (or busy with real life) for long stretches. With that in mind, I've asked
Snow (#900) to take on an official Community Lead role.
Many of you already know Snow as the person who has played a key role in running and building up our Discord server and has been a dedicated presence in the community. In her new role, she'll be:
* Posting regular community updates and check-ins here on the site
* Running polls and discussions to gather your input on topics that matter to you
* Keeping our Facebook page active and exploring some new social media options
* Serving as a point of contact for questions and concerns
I'll still be around and will continue posting FP3 updates directly, but Snow will be a more consistent community-facing presence going forward. My goal is to make sure you all feel heard and in the loop, even when I'm buried in code.
Please join me in welcoming Snow to her new role!
You axolotl questions... The new Axolotl and Blue Axolotl critters are now available in the
FPP Shop for 5 FPP until the end of the month! These critters are at home both in the pool, or in more traditional critter pastures (they come with their own imaginary aquarium!)
Pixel Agility Contest Results Thank you to everyone who entered the contest! There were so many great entries, and every single one of those entries represents a dog that is truly special and deserves to be praised. I enjoyed reading all of your stories and some of them were truly moving, reminding me of my own experiences training Chili!
The dogs who will be represented in Pixel Agility are:
Lily - Boston Terrier (Owned By: :) (#1722857))
Conan - Pembroke Welsh Corgi (Owned By: Bixby (#1680692))
Sapphire - Australian Shepherd (Owned By: Kioo (#462864))
Zebedee - English Springer Spaniel (Owned By: Fern (#1685235))
Ranch - Doberman Pinscher (Owned By: Thranduil's Elk (#1717346))
Alongside Chili (Border Collie), these should give some nice color, size, and shape variety for the game.
All other entries have received 5 FPP as a thank you for sharing your dogs and your stories!
IB Reputations Everyone who has an image that is currently in the Image Bank has been given the "Image Bank Contributor" reputation (if they didn't have it already)!
Attic Cleanup Your attics should no longer be full of blank item entries that accumulate over time.
Inventory Sorting Thank you for answering the poll about Inventory sorting! I am very glad I asked. I added some small links underneath the "Filter" input that allow you to toggle Sort By Name and Group By Type options. Your browser will remember your most recent setting for these.
Forum Auto-delete The Suggestions and Breed Suggestions board topics have been excluded from auto-deletion. A lot of great ideas have sadly been lost to this over the past few years, but at least those remaining will be protected!
Grooming Image Updates, Image Bank Rater Rep, and more! by Kahlem (#1) 12:20pm 01/27/26
New Grooming Item Images All grooming tools have received a rework, thanks to Snow! Check out the updated artwork for your favorite brushes and combs:
Image Bank Raters Users who helped rate images in the Image Bank now have a shiny new reputation badge on their profile.
Bug Fixes Fixed an issue where fully groomed dogs could still appear dirty in certain situations. Your fully groomed pups will now look their best!
Empty Containers and Chests now show as having unlimited uses, which really makes more sense for what they are.
Inventory Item Order Lastly, I have a poll for you. I almost added this without asking, but it's arguably a large change to your inventory, so I thought I'd get votes first. Should the inventory be changed to show items in alphabetical order?